![]() ![]() ![]() ![]() The game's final boss was also apparently a massive lurking alien "mothership" that was always in the background, thought to be "part of the scenery." This mothership would learn and grow throughout the narrative, its visual style changing over time prior to the final showdown. Players were tasked with co-operating to find weak points and bring down the gigantic creatures. Some of the character designs found in Sixto's concept art split the playable characters into different classes such as Hero, Tech, Medic and Sidekick, with abilities tied to each that take advantage of their volition and aid in combat and exploration.Īs well as a range of smaller aliens with special abilities to test players' mettle (much like the special infected in Left 4 Dead) the game would also have large-scale battles with "megaboss" aliens. Set in a "not-so distant future," the game starred "everyday people" who were forced into the fray, such as crab fisherman, journalists, far-left skinheads, college professors and homeless people. ![]() According to Unforgotten Games' research, Turtle Rock reportedly started working on Invaders after the release of Evolve in 2015, with plans for the game to arrive on Xbox One, PS4 and PC. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |