![]() ![]() Now that that’s out of the way… this perk is actually fairly interesting for Hardcore gamers. Solar Powered ¶Īlright, first off, if you’re not playing in Hardcore mode, ignore this perk. While it aspires to be an epic perk, it just falls laughably short. or weapons bonuses) you’d end up with a 23% critical chance with this perk-not nearly as good as the promised +15%. So, with a critical hit chance of 20% (say 10 Luck, Finesse, and Light Touch, not counting any V.A.T.S. As for the bug mentioned earlier-according to contributors (and confirmed by the wiki), the +15% critical chance isn’t added to your base critical hit chance, instead what you get is a 1.15 multiplier to your current critical hit chance. In Fallout 3, this was great (even if the critical hit rate is buggy) but in New Vegas… it’s very hard to sneak up on something to be able to attack it in melee. This perk seems like it’s golden if you look at what it promises… However, it only really shines if you’re a melee character, whether Unarmed or Melee Weapons, as the sneak attack critical damage only works for melee attacks. ![]() Sneak attack criticals do 25% more damage than normal. When attacking with either Melee or Unarmed, you gain a +15% critical chance on every strike. ![]() The Ninja perk grants you the power of the fabled shadow warriors. ![]()
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